Unity Game Developer · Open to opportunities

I build mobile games
from idea to release.

I'm Damian Gheorghisenco, a Unity developer focused on mobile gameplay, UI, progression systems, monetization and release workflows for Android and iOS. I’ve published Frutties & Veggies on both stores and build arcade and physics-puzzle projects.

Featured work

Projects that show my current mobile-development workflow: gameplay systems, UI, iteration, monetization and store release.

PopBirdy official game icon
Published on Google Play

PopBirdy

Unity 6C#Android / iOSGoogle Mobile Ads

Fast-paced arcade game with dynamic spawning, difficulty scaling, special birds, persistent progression, unlockable backgrounds, rewarded flows and mobile-focused UI.

Development highlights
  • Tap-to-score gameplay with special birds, timed effects, and increasing spawn difficulty.
  • Persistent progression, background unlocks, pause/restart flows, and rewarded revives.
  • Device testing and iteration on animation, spawning, and UI clarity.
Frutties & Veggies official game icon
Published mobile game

Frutties & Veggies

UnityC#Match-3Android / iOS

Colorful mobile match-3 game developed and released on both major mobile platforms, covering gameplay, UI, packaging, testing and release preparation.

Development highlights
  • Match-three gameplay built around three boxes and keeping the final box in play.
  • Unity/C# gameplay and UI implementation, mobile packaging, and device testing.
  • Published for Android and iOS; store links and source code below.
In development · Physics puzzle

One More Bounce

Unity 6C#Touch controlsLevel iteration

Drag to aim and release to launch. Route a ball through reflectors, portals, switches, and ordered targets, with alternate paths and mastery challenges.

Development highlights
  • Trajectory prediction, swept collision, aim cancellation, and retry flows.
  • Progression and medals, hints, tutorials, and haptic feedback.
  • Iterating on puzzle difficulty and visual readability through Android playtesting.

Work in progress. The illustration represents a trajectory; it is not a gameplay screenshot.

Experience

Game development plus several years of user-facing technical and customer-support work.

Independent Unity Game Developer

Oct 2023 — Present

Develop mobile game projects using Unity and C#, including Frutties & Veggies, PopBirdy, and One More Bounce. Work across gameplay, UI, progression, testing, and release preparation.

Customer Support — Hot Software

May 2024 — Present

High-volume customer communication, issue resolution, prioritization and independent work in a fast-moving environment.

Unity Developer — Midnight.Works

Sep 2023 — Dec 2023

Built a restaurant game from scratch using Unity and C#, handling programming and implementation while level design was handled separately. The project targeted a Nintendo release but did not reach that stage during my involvement.

Customer / IT Support — Stefanini

Sep 2022 — Sep 2023

Computer maintenance, IT troubleshooting, supplier coordination and day-to-day technical problem resolution.

Game DevelopmentUnity 6, C#, gameplay systems, UI, URP, Input System, LeanTween
Mobile & ReleaseAndroid, iOS, Google Play, App Store workflows, Google Mobile Ads
ToolsGit, GitHub, Visual Studio, Unity Editor, debugging and troubleshooting
Working styleOwnership, clear communication, fast learning and structured problem solving

Education

STEP IT Academy — Game Developer
2022–2023 • Final result: 9.6/10
Diploma project: Shooter Game

Languages

I work comfortably in multilingual environments and communicate with users and teams in three languages.

Romanian — NativeRussian — FluentEnglish — C1

Let's build something good.

Looking for a junior Unity/C# role. Based in Chișinău and open to remote opportunities.